Ubisoft Games:Creative Services
While working at Ubisoft San Francisco, I supported the creative services team on all motion graphic design marketing assets. The majority of the work was supporting marketing of new AAA games with animated assets and event installations.
Reel Breakdown
:05 3D Earth build and render
:07 Fire simulation blender compositing and text
:13 Cloth simulation
:14 Blender character rig, animation, render
:17 Puppet animation and smoke simulation
:18 Bullet simulation
:20 Live events screens
:24 Presentation screen projection content
:25 Animated key art
:26 Model, animation, comp
:28 Lower 3rd design
:29 Tracking and compositing
:30 Event screens previz
:40 Compositing
:42 3D environment modeling, camera animation, texture, and light
:47 Cloth simulation, fire simulation, water simulation, compositing